Sakura

 
 

Sakura is a single player augmented reality experience. It was developed for round 2 of CMU’s Building Virtual Worlds course, with theme: naive guest. We were tasked with creating an experience that any guest could intuitively understand without our verbal instruction. The game was developed in two week by a team of 5 students. Specifically, I served as game designer, producer, and 3d/2d artist.